Dreamworks Animation SKG Enthusiastic, big and a little clumsy, Po (Golden Globe nominee Jack Black) is the biggest fan of kung fu around which doesn’t exactly come in handy while working every day in his family’s noodle shop. When he’s unexpectedly chosen to fulfill an ancient prophecy, Po’s dreams become reality and he joins the world of kung fu to study alongside his idols, the legendary Furious Five: Tigress (Academy Award winner Angelina Jolie); Crane (Emmy winner David Cross); Mantis (Emmy nominee Seth Rogen); Viper (Emmy/SAG nominee Lucy Liu); and Monkey (international superstar Jackie Chan) – under the leadership of their guru, Master Shifu (two-time Oscar winner Dustin Hoffman). »The Secret Recipe for a successful animation project
Kristopher L. Denio Have you ever found yourself wondering, How can I get an audience, get attention, get played at a festival, win an award? What’s the Secret Recipe for a successful animation? Wouldn’t it be great if there really was a Secret Recipe? Some highly guarded formula hidden deep within the vaults at Pixar that would take your animation to the top 10 of what’s out there instantly? Well, I’m here to tell you that I know what the secret is. »What makes a memorable character?
Jeff Treves The tools of our time enables everyone to create high quality art work in the comfort of their own home. Moreover, if you are an ambitious artist, it may be a matter of time for you to come up with your own production quality project. That's how good we have it, in terms of how far our instruments and our accessibility to them came in the recent years. While this creates a great opportunity for all, it also breeds an illusion underneath for some: That being the inconsequentiality of a strong traditional art background, in this digital age we live in... »Kyle Balda Tips and Tricks
Kyle Balda In blocking some people use stepped tangents and some spline. What is the best workflow in the first pass of animation? »The Real Portrait
Gao Jian This 3d work has not certainly used the special skill, although many works have been done by 3d software, it looks like drawing. The following tutorial is mostly focused on the job flow, it doesn’t detailed the instructions for operating, hope readers can find the most suitable way for themselves to do their own artistic work. Sometime wizardly effects also can discard, impressive picture perhaps only because of one not simple idea, or one kind of simple patience. »Jamba!”Mobile”
Richard Rosenman Jamba! "Mobile" was produced in early 2006 for Jamba! Germany, represented by Michael Kocurek at Infosection e.K. Jamba! "Mobile" features "Swead", the curious little red monster who had been initially created for Infosection e.K’s “Das Turnier” game. Since then, "Swead" has gone on to win numerous awards while gaining international recognition. It was partially due to his popularity that a commercial was soon after produced to advertise Jamba's! mobile ringtone services. »Troll
Jonas Persson The picture was made as a school project this spring at Nackademin Digital Graphics in Stockholm. It was not only our fist individual project but also the first where we could choose subject ourselves. So i decided to do something fun, a troll. At this time i had only studied 3d for about ten months so there was heaps of stuff i didn’t know. I think more than half of the time spent on the project was research, and of course a lot of trial and error. »Animation workflow
Patrick Beaulieu When I received the opportunity to write about animation, I was supposed to show how to animate a shot. But in the world of animation, you can’t show how to animate a jump. For example, frame 0 stand pose, frame 4 anticipation, etc. Each character has its own personality, own style and own speed. Therefore best method to understand animation is not to copy animation but to understand the animation workflow. I decided to talk about the workflow to animate a shot. It should be useful for animators. It’s a general animation article and I hope you’ll like it!
»Mascot & Me
Bracer Jack In this tutorial, you’ll get to understand the overall work flow of how I go about creating the mascot Little Bracer for version 2 of my personal portfolio site www.bracercom.com, from initial design to one of it’s compositions.
»Ms. Perky Girl
Forrest Bass Today we are making Ms. Perky Girl. When I start a character design like thisI start with the face. The eyes to be exact and I form everything around it. OnceI am happy with that I know I am on my way to a completed piece. A more complex piece should be lightly mapped out with the full composition first but this is more simple and fun so I just go at it.
»Wild adventures Fern the farmer
CHEVisodes crew Hi everyone and welcome to the Making Of ‘Fern’, a 3d artwork created by the Chevisodes team. CHEVisodes is an episode based on cg animated movie featuring Fern. Fern is the main character of CHEVisodes. Other characters may join Fern in his adventures but this will be yours to discover.
»The Rise of a Dream
Keytoon Animation Studio We started with no capital, no clients, our own equipment and sharing a little studio.
»Project Shell-Ferrari
Jomar Machado The Art Director of JWThompson wanted to tell the story of the Shell-Ferrari's 60 years of partnership showing the cars that were important both to Ferrari and Shell in this period.
»Interview with Bill Miller
Marta Kobus Born in the world's film capital, Los Angeles, Bill took to animation early. Bill was accepted into the California Institute of Arts, Character Animation Department, where he schooled in 2D and 3D animation. Bill moved out of college into a professional career with Disney Feature Animation. Here he worked on Hercules animating the Hydra,
»Interview with... KC Ong, Effects Animator/Kung Fu Panda
Marta Kobus Please tell us a little bit about yourself,
how did you get started in this fi eld
and how did you become an Effects Animator?
I graduated with a Master degree in Computer Science and started
working in a computer graphics research center in the university
thereafter. I picked up Maya during that time and learned all about
MEL scripting and MAYA API. I later got a job offer from a Hong Kong
company to help set up pipeline for its first feature animation. I
also became the lead of the crowd department during that project.
During that time, I also had the opportunity to work on some
crowd shots. I subsequently moved on Sydney, Australia to work
on Happy Feet as an effects animator at Animal Logic. When the
project ended, I applied for DreamWorks Animation and worked on
Kung Fu Panda.